Updated 3 years ago

Pete O'Shea (@petecoderdojo) started discussion #11

3 years ago · 0 comments


That's where the fun begins ! You'll want to remove the code that we did before as a circle then start by creating a variable, global so we can access it in different part of the loop callback. It'll create an object that will contain, later on, all the information of our player. Before the load callback, input the following piece of code. player = {}

Game basics : the world (Edit this file)

Add notes on image size and how to create with piskel

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